1:3,000 Russian Pre-Dreadnought Fleet

Time for a long overdue post, I think.  A very stressful time at the moment as I'm changing jobs and moving house, so I sat down to attack the huge pile of unpainted lead, plastic and resin on my table, and managed to turn out some War Times Journal ships.  You might remember that four years ago, I painted up a selection of other 1 : 3,000 ships for some Russo-Japanese War naval games.  I really enjoyed painting them, but if I'm honest I always wanted to have another go at them.  I've since learned a lot about the real paint schemes on these ships and thought I could make a better job of it now.

Recently, WTJ have stopped their line of pewter ships and replaced them with some lovely resin ones.  They have some of the disadvantages of resin - mainly fragility - but that's more than compensated for by the breathtaking detail on them.  So I ordered up a veritable fleet as a Christmas present and got to painting them up.

These will be used in a future alternate history bat…

2mm Napoleonic Battle Report

Evening everyone!  Mike, Ian and I managed to get a game of Line of Battle in yesterday, using 2mm Irregular Miniatures figures.  These are the same ones Mike painted for our massive Talavera game from December 2016.

2mm gaming is, as you'd imagine, on quite a different scale to more usual 10mm or 15mm games.  Whole regiments are killed with a casual throw of the dice, and a brigade breaking up and falling back happens a couple of times a turn.  We used the scenario generation rules in the Line of Battle rulebook to create a natural meeting engagement which built up gradually, between a French and a British army.  Let's see what happened, shall we?

We had to call the game early due to time there, but it was agreed that the British were ahead.  The French reserves, although well placed, were a long time in coming and Ian had some great artillery dice at crucial moments.

As I wrote this up I thought it was interesting how I was unconsciously imposing order and reason onto what w…

Russo-Japanese War: Quickfire Playtest

Regular readers will know that I have something of a passion for pre-dreadnought naval warfare.  I've played War Times Journal's Battlefleet 1900 for many years now.  I have a fairly extensive range of 1:2400 ships from Tumbling Dice, and there are a couple of battle reports on this blog.  There are some in 1:2400, and some in 1:3000 using WTJ's own models.

I recently had a surge of inspiration to run another campaign, after the success of the naval aspect of our Russo-Japanese War campaign from last year.  However, I decided to give WTJ's alternate rules called Quickfirea try.  Quickfire is a lot like Battlefleet, except the rules are streamlined considerably.  You lose a lot of detail, which is what put me off it for a while, but it makes handling fleets much more manageable and it's also a lot more attractive to new players without any background knowledge.

So, last week Ian and Mike gave the rules a playtest!  Just a few pictures for flavour:

A hugely satisfyin…

Palladian Guard in 6mm

You read that correctly.  The Palladian Guard are back... in 6mm.

A while ago I reflected on the way historical, non-28mm gaming has all but taken over this blog, and how I wanted to update the background material for my 40K army, the Palladian Guard.  Well, it's time to make a start - but, as you've just read, it won't be in 28mm.  At least, not primarily.

This came about because Ian (my worthy teammate of Elbe Bridgehead fame) has recently discovered the joy of Specialist Games, playing a series of very enjoyable Warmaster battles.  We've found that Warmaster and Epic are great ways of connecting with the 'old' Warhammer and 40K universes, without all the things us crusty old folks hate about the 'new' Games Workshop.  As I see it, there are some major benefits to gaming in 6/10mm:
Cost.  The models are much cheaper.Models.  Related to the above - in a smaller scale, there's even less need than normal to stick to GW's curiously extortionate bran…

Polish People's Army: Mechanised Battalion

Those of you who follow the society pages will probably know that we took over 20ft x 8ft of MoD real estate a few days ago, and had a massive game of Team Yankee.  My own force was a mechanised battalion of the 8. (Dresden) Mechanised Division, and is something I've been working on for many months now.  I thought I'd share a photo of the whole army in all its olive drab glory!

Team Yankee Megagame: The Elbe Bridgehead

I'm pleased to be able to share a battle report that has been months in the making.  This year has seen me play a lot of Team Yankee games, building up an entire mechanised battalion of the Polish army.

On Saturday, myself and eight others fought a 400pts mega-scenario on a 20ft x 8ft board.  This involved several months of work to set up, including a titanic pile of miniatures to paint and a large and complicated scenario to write.  We split down into two teams, and I tried to engender some realism and excitement by enforcing secret planning.  We had no idea what the other team would take, and there were a lot of meetings, phone calls and discussions which were almost as fun as the game itself.

The Scenario

We played on four 8ft x 5ft boards, each one separated slightly to allow access for model-moving.  Fighting along the table rather than across it, it was effectively a large corridor with six objectives spread along it.  Each objective generated a point every turn for the side …